Thursday, October 6, 2016

Cave Story quick review

Cave Story highlights (in progress)

The camera is indeed very good, but I´m not sure if I can take it into Kitsune. The game is a Metroidvania and there´s not as much platforming as I expected (shooting takes precedence, even more than in Mega Man games I´d say...) and there is lots of vertical movement, but the player usually moves, then stops to shoot, then moves again. The camera drags a bit behind (sometimes it even does a bit of leading) and seems to have a lot of momentum, but the gameplay rythm with the player stopping so frequently always allows it to catch up in a nice way, which is something that won´t be happening in Kitsune, specially in fast platforming sections.
I´ll continue playing it (mostly because it´s an awesome game, much better than I remembered) and pay more attention to camera behaviour, I´m sure that even though I can´t implement this very same camera 1:1 in Kitsune, there are some very nice tricks I can take home.
One thing this game does exceptionally well is to design bidirectional challenges: often the player has to of through one area and later go back. The challenges are carefully designed so they work great in both directions, often presenting a similar but more complex challenge in the way back.
It also does really great gameplay tutorials, there´s a Youtube video about it I should link here. 

No comments:

Post a Comment